Gamification
Use points, level progression, badges and game-style interactions to recognize participation. Agree reward rules that suit your learning goals.
Reward eligible learning activity.
Make configured levels visible.
Show earned badges and points.
Example presentation · not a live learner record.
Put the capability to work
Identify activity that contributes to the learning objective.
Agree eligible point rules and badge thresholds.
Avoid making speed or repeated clicks more valuable than understanding.
Points and badges describe the configured reward rules. Completion-triggered achievements need separate scope confirmation.
Points
Recognize eligible learning activity through configurable point rules.
Levels
Show progression through the configured points ladder.
Badges
Award configured badges based on eligible points thresholds.
Rewards
Let learners review their points and earned badges.
Interactive games
Present supported question types through game-style interactions in ClassImpact.
Completion-based achievements Discuss scope
Discuss achievement rules tied specifically to completion; availability needs confirmation.
"Discuss scope" identifies topics that need confirmation. Configuration and deployment fit are agreed per project. Source evidence is not a release or compatibility guarantee.
Choose a meaningful learning goal
Set appropriate point and badge rules
Add interactive challenges
Review participation and progress
Talk through your learning goals, content and deployment needs.